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Gran Turismo 6 1080p 60 Fps Problem

gran turismo 6 1080p 60 fps problem


Gran Turismo 6 1080p 60 Fps Problem >























































GT6 arrived with a wealth of new content along with numerous changes and improvements to the underlying technology - we're seeing state-of-the-art features that aren't even present in the next-gen Forza Motorsport 5. But it varies a lot, some tracks+cars were fine, some were not. While lighting, car models and anti-aliasing remain unchanged, a phenomenal motion blur makes a massive difference. poumpoum PSN:poumpoumk Dec 27, 2013 #18 I have a 320GB 25xxB version I think (bundle with GT5). I was hoping the framerate issues would be limited to racing situations rather than time trialing. No tearing whatsoever during game play and I have RGB set to full. 1 ← 2 3 4 5 6 → 9 Next . The 10 most popular stories of the day, delivered at 5pm UK time. The high quality motion blur helps conceal some of the more noticeable flaws in the environment while placing more of an emphasis on lighting. In a game such as Gran Turismo, menu navigation is critical when it comes to really digging into the available content and, in that sense, GT6 represents the finest UI in the series."Resolution has increased to 1440x1080 in GT6 but superior multi-sampling anti-aliasing is swapped out for a post-process alternative that is lacking in comparison." On release, the replay theatre in GT6 limited in-game cameras to 30fps.


Note original SixAxis controllers do not work well with gen 3 PS3, they lose sync out of the blue during game play as I found out. All rights reserved.SitemapAdvertiseCareersPrivacy PolicyAd ChoiceTerms of Use . The 720p mode remains smoother, but the post-process anti-aliasing doesn't work so well on fewer pixels. Damage. xSNAKEx Sydney Dec 27, 2013 #21 poumpoum I have a 320GB 25xxB version I think (bundle with GT5). Log In Sign Up Log In to GameFAQs Forgot your username or password? Don't have an account? Sign up for free! GameFAQs Answers Boards Community Contribute Games What’s New PlayStation 4HardwareConsolePlayStation 4FAQsAnswersBoardMoreHomeSummaryRelease DataCollection StatsGamesFAQsReviewsImagesVideosAnswersBoard Surely if GT6 can run at 1080p 60Fps on PS3 Topic Archived Page 1 of 3 Next Last You're browsing the GameFAQs Message Boards as a guest.


By further refining the lighting, shadows, and track detail while increasing resolution and performance levels, we could be looking at a proper PlayStation 4 sequel. Never miss a thing. If your t.v has a game mode, activate it. Edit: Just looked and the Serial shows 2001a so according to the OP it is almost unplayable without fiddling with the settings, yet I am running 1080P and have only saw any issues in 2 races thus far and they were minor aside from a different issue related to BGM which will cause the game to freeze for about 1/2 a second which I have now corrected. But in every thread about framerates there will be people who do say stuff like that. (ajust colour, brightness and contrast again) but for gaming, its important to have all t.v processing switched off. No mircofreezes. PlayStation Forums GENERAL SUPPORT REGISTERSIGN INHELP4 . I got a 320GB Slim model at 1080p. It's not perfect.


To say the game is almost unplayable on this console is quite far from the truth Perhaps the PS3 tested by the Op has some issues that are not present in others Last edited: Dec 27, 2013 phil75 likes this. PS3 Super Slim CECH-4002a. Zevious Z Winnipeg Dec 6, 2013 #11 yoo77 The human eye can see more than 30 fps. the Overall Picture in 720p Looks not really good. The frame-rate dips here are just too jarring at times, impacting the interface between player and game, introducing too much inconsistency into the way the cars handle from one race to the next. When all of these elements are combined we encountered frame-rates that can reach the low 40s in 1080p mode. I don't have the game yet. The 720p mode remains smoother, but the post-process anti-aliasing doesn't work so well on fewer pixels. Though I'm not using cockpit view, and I've only raced on the following tracks: High Speed Ring, Apricot Hill, Autumn Ring, Nurburgring, and GT Arena. The same car and the same track across three generations of Gran Turismo.

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